// ~->[DNET-1]->~ // File created by someone at MonashUniv using Netica 1.12 // on Mar 30, 2001 at 18:26:04. bnet honors2 { comment = "I had to delete links from Wx,Temp,&Sex since we have no \ data."; whenchanged = 985939946; visual V2 { defdispform = BELIEFBARS; nodelabeling = TITLE; nodefont = font {shape= "Arial"; size= 10;}; linkfont = font {shape= "Arial"; size= 9;}; windowposn = (-5, -24, 865, 601); CommentWindowPosn = (46, 46, 722, 458); resolution = 72; drawingbounds = (1080, 720); showpagebreaks = FALSE; usegrid = TRUE; gridspace = (6, 6); PrinterSetting A { margins = (1270, 1270, 1270, 1270); landscape = FALSE; magnify = 1; }; }; node Age { kind = NATURE; discrete = FALSE; chance = CHANCE; states = (SmChild, MedChild, LgChild, Adolesc, Adult, Elderly); levels = (0, 3, 6, 10, 20, 60, 100); parents = (); probs = // SmChild MedChild LgChild Adolesc Adult Elderly (0.03250774, 0.06656346, 0.05417957, 0.1563468, 0.4195046, 0.2708978); numcases = 646; whenchanged = 985939946; belief = (0.0325077, 0.0665635, 0.0541796, 0.156347, 0.419505, 0.270898); visual V2 { center = (708, 72); height = 9; }; }; node Categ { kind = NATURE; discrete = TRUE; chance = CHANCE; states = (Hunter, Hiker, Alzheimers, Child, Other); parents = (Age); probs = // Hunter Hiker Alzheimers Child Other // Age ((0.06666667, 0.06666667, 0.06666667, 0.7333333, 0.06666667), // SmChild (0.03846154, 0.03846154, 0.03846154, 0.7692308, 0.1153846), // MedChild (0.04545455, 0.04545455, 0.04545455, 0.7727273, 0.09090909), // LgChild (0.07407407, 0.05555556, 0.01851852, 0.6666667, 0.1851852), // Adolesc (0.09848485, 0.1439394, 0.02272727, 0.007575758, 0.7272727), // Adult (0.02197802, 0.03296703, 0.7362638, 0.01098901, 0.1978022)); // Elderly ; numcases = // Age (15, // SmChild 26, // MedChild 22, // LgChild 54, // Adolesc 132, // Adult 91); // Elderly ; comment = "Lost person category"; whenchanged = 985939946; belief = (0.0660399, 0.0851899, 0.219072, 0.227294, 0.402405); visual V2 { center = (96, 198); height = 3; }; }; node Dist_PLS { kind = NATURE; discrete = FALSE; chance = CHANCE; states = (One, Two, Three, Four, Five, Six); levels = (0, 0.5, 1, 2, 5, 10, 100); parents = (Categ, Age); probs = // One Two Three Four Five Six // Categ Age (((0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Hunter SmChild (0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Hunter MedChild (0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Hunter LgChild (0.25, 0.25, 0.125, 0.125, 0.125, 0.125), // Hunter Adolesc (0.2, 0.1, 0.1, 0.2, 0.3, 0.1), // Hunter Adult (0.2857143, 0.1428571, 0.1428571, 0.1428571, 0.1428571, 0.1428571)), // Hunter Elderly ((0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Hiker SmChild (0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Hiker MedChild (0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Hiker LgChild (0.125, 0.25, 0.125, 0.25, 0.125, 0.125), // Hiker Adolesc (0.25, 0.0625, 0.3125, 0.125, 0.125, 0.125), // Hiker Adult (0.1428571, 0.1428571, 0.1428571, 0.2857143, 0.1428571, 0.1428571)), // Hiker Elderly ((0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Alzheimers SmChild (0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Alzheimers MedChild (0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Alzheimers LgChild (0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Alzheimers Adolesc (0.375, 0.125, 0.125, 0.125, 0.125, 0.125), // Alzheimers Adult (0.4313726, 0.254902, 0.1960784, 0.07843138, 0.01960784, 0.01960784)), // Alzheimers Elderly ((0.2857143, 0.2142857, 0.2142857, 0.1428571, 0.07142857, 0.07142857), // Child SmChild (0.3125, 0.1875, 0.1875, 0.1875, 0.0625, 0.0625), // Child MedChild (0.2857143, 0.1428571, 0.1428571, 0.1428571, 0.1428571, 0.1428571), // Child LgChild (0.3333333, 0.1904762, 0.1428571, 0.1904762, 0.04761905, 0.0952381), // Child Adolesc (0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Child Adult (0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667)), // Child Elderly ((0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Other SmChild (0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Other MedChild (0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667, 0.1666667), // Other LgChild (0.4166667, 0.25, 0.08333334, 0.08333334, 0.08333334, 0.08333334), // Other Adolesc (0.5272727, 0.1090909, 0.1090909, 0.1818182, 0.05454545, 0.01818182), // Other Adult (0.4117647, 0.1764706, 0.1764706, 0.05882353, 0.1176471, 0.05882353))); // Other Elderly ; numcases = // Categ Age ((6, // Hunter SmChild 6, // Hunter MedChild 6, // Hunter LgChild 8, // Hunter Adolesc 10, // Hunter Adult 7), // Hunter Elderly (6, // Hiker SmChild 6, // Hiker MedChild 6, // Hiker LgChild 8, // Hiker Adolesc 16, // Hiker Adult 7), // Hiker Elderly (6, // Alzheimers SmChild 6, // Alzheimers MedChild 6, // Alzheimers LgChild 6, // Alzheimers Adolesc 8, // Alzheimers Adult 51), // Alzheimers Elderly (14, // Child SmChild 16, // Child MedChild 14, // Child LgChild 21, // Child Adolesc 6, // Child Adult 6), // Child Elderly (6, // Other SmChild 6, // Other MedChild 6, // Other LgChild 12, // Other Adolesc 55, // Other Adult 17)); // Other Elderly ; comment = "Straight-line distance in km from PLS to place found."; whenchanged = 985939946; belief = (0.392009, 0.165217, 0.156258, 0.14711, 0.0784758, 0.0609298); visual V2 { center = (72, 360); height = 4; }; }; node FindLocation { kind = NATURE; discrete = TRUE; chance = CHANCE; states = (RoadTrack, Field, Brush, Drainage, Ridge, Building, Woods, Other); parents = (Categ, Age); probs = // RoadTrack Field Brush Drainage Ridge Building Woods Other // Categ Age (((0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125), // Hunter SmChild (0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125), // Hunter MedChild (0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125), // Hunter LgChild (0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.2), // Hunter Adolesc (0.3125, 0.0625, 0.0625, 0.125, 0.0625, 0.0625, 0.1875, 0.125), // Hunter Adult (0.1111111, 0.1111111, 0.1111111, 0.1111111, 0.1111111, 0.1111111, 0.2222222, 0.1111111)), // Hunter Elderly ((0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125), // Hiker SmChild (0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125), // Hiker MedChild (0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125), // Hiker LgChild (0.2, 0.1, 0.1, 0.2, 0.1, 0.1, 0.1, 0.1), // Hiker Adolesc (0.3809524, 0.04761905, 0.04761905, 0.1428571, 0.04761905, 0.04761905, 0.0952381, 0.1904762), // Hiker Adult (0.3, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Elderly ((0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125), // Alzheimers SmChild (0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125), // Alzheimers MedChild (0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125), // Alzheimers LgChild (0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125), // Alzheimers Adolesc (0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.2), // Alzheimers Adult (0.125, 0.125, 0.2321429, 0.2142857, 0.01785714, 0.01785714, 0.08928572, 0.1785714)), // Alzheimers Elderly ((0.1428571, 0.2142857, 0.07142857, 0.1428571, 0.07142857, 0.07142857, 0.1428571, 0.1428571), // Child SmChild (0.05, 0.1, 0.05, 0.1, 0.05, 0.05, 0.15, 0.45), // Child MedChild (0.25, 0.05, 0.05, 0.05, 0.05, 0.05, 0.15, 0.35), // Child LgChild (0.3225806, 0.06451613, 0.06451613, 0.09677419, 0.03225806, 0.03225806, 0.09677419, 0.2903226), // Child Adolesc (0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125), // Child Adult (0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125)), // Child Elderly ((0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125), // Other SmChild (0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125), // Other MedChild (0.1111111, 0.1111111, 0.1111111, 0.1111111, 0.1111111, 0.1111111, 0.1111111, 0.2222222), // Other LgChild (0.1333333, 0.1333333, 0.1333333, 0.1333333, 0.06666667, 0.06666667, 0.1333333, 0.2), // Other Adolesc (0.2258064, 0.01612903, 0.01612903, 0.1612903, 0.01612903, 0.01612903, 0.2096774, 0.3387097), // Other Adult (0.1052632, 0.1578947, 0.1052632, 0.2631579, 0.05263158, 0.05263158, 0.1052632, 0.1578947))); // Other Elderly ; numcases = // Categ Age ((8, // Hunter SmChild 8, // Hunter MedChild 8, // Hunter LgChild 10, // Hunter Adolesc 16, // Hunter Adult 9), // Hunter Elderly (8, // Hiker SmChild 8, // Hiker MedChild 8, // Hiker LgChild 10, // Hiker Adolesc 21, // Hiker Adult 10), // Hiker Elderly (8, // Alzheimers SmChild 8, // Alzheimers MedChild 8, // Alzheimers LgChild 8, // Alzheimers Adolesc 10, // Alzheimers Adult 56), // Alzheimers Elderly (14, // Child SmChild 20, // Child MedChild 20, // Child LgChild 31, // Child Adolesc 8, // Child Adult 8), // Child Elderly (8, // Other SmChild 8, // Other MedChild 9, // Other LgChild 15, // Other Adolesc 62, // Other Adult 19)); // Other Elderly ; comment = "Terrain/Vegetation description of find location"; whenchanged = 985939946; belief = (0.204201, 0.0768181, 0.089402, 0.155416, 0.0385495, 0.0385495, 0.143033, 0.254032); visual V2 { center = (438, 204); height = 10; }; }; node Status { kind = NATURE; discrete = TRUE; chance = CHANCE; states = (AliveWell, NeedsMedic, Deceased); parents = (Categ, Age); probs = // AliveWell NeedsMedic Deceased // Categ Age (((0.3333333, 0.3333333, 0.3333333), // Hunter SmChild (0.3333333, 0.3333333, 0.3333333), // Hunter MedChild (0.3333333, 0.3333333, 0.3333333), // Hunter LgChild (0.5, 0.1666667, 0.3333333), // Hunter Adolesc (0.7142857, 0.1428571, 0.1428571), // Hunter Adult (0.25, 0.25, 0.5)), // Hunter Elderly ((0.3333333, 0.3333333, 0.3333333), // Hiker SmChild (0.3333333, 0.3333333, 0.3333333), // Hiker MedChild (0.3333333, 0.3333333, 0.3333333), // Hiker LgChild (0.6, 0.2, 0.2), // Hiker Adolesc (0.8, 0.05, 0.15), // Hiker Adult (0.4, 0.4, 0.2)), // Hiker Elderly ((0.3333333, 0.3333333, 0.3333333), // Alzheimers SmChild (0.3333333, 0.3333333, 0.3333333), // Alzheimers MedChild (0.3333333, 0.3333333, 0.3333333), // Alzheimers LgChild (0.3333333, 0.3333333, 0.3333333), // Alzheimers Adolesc (0.6, 0.2, 0.2), // Alzheimers Adult (0.4761905, 0.3015873, 0.2222222)), // Alzheimers Elderly ((0.6363636, 0.1818182, 0.1818182), // Child SmChild (0.9, 0.05, 0.05), // Child MedChild (0.7777778, 0.1111111, 0.1111111), // Child LgChild (0.9142857, 0.02857143, 0.05714286), // Child Adolesc (0.3333333, 0.3333333, 0.3333333), // Child Adult (0.3333333, 0.3333333, 0.3333333)), // Child Elderly ((0.3333333, 0.3333333, 0.3333333), // Other SmChild (0.3333333, 0.3333333, 0.3333333), // Other MedChild (0.25, 0.25, 0.5), // Other LgChild (0.5454546, 0.09090909, 0.3636364), // Other Adolesc (0.5185185, 0.1358025, 0.345679), // Other Adult (0.368421, 0.1052632, 0.5263158))); // Other Elderly ; numcases = // Categ Age ((3, // Hunter SmChild 3, // Hunter MedChild 3, // Hunter LgChild 6, // Hunter Adolesc 14, // Hunter Adult 4), // Hunter Elderly (3, // Hiker SmChild 3, // Hiker MedChild 3, // Hiker LgChild 5, // Hiker Adolesc 20, // Hiker Adult 5), // Hiker Elderly (3, // Alzheimers SmChild 3, // Alzheimers MedChild 3, // Alzheimers LgChild 3, // Alzheimers Adolesc 5, // Alzheimers Adult 63), // Alzheimers Elderly (11, // Child SmChild 20, // Child MedChild 18, // Child LgChild 35, // Child Adolesc 3, // Child Adult 3), // Child Elderly (3, // Other SmChild 3, // Other MedChild 4, // Other LgChild 11, // Other Adolesc 81, // Other Adult 19)); // Other Elderly ; comment = "Medical Status of Patient when found"; whenchanged = 985939946; belief = (0.592142, 0.158659, 0.249199); visual V2 { center = (726, 408); height = 1; }; }; node Vertical { kind = NATURE; discrete = FALSE; chance = CHANCE; states = (VeryDown, Down, Same, Up, VeryUp); levels = (-10000, -1000, -20, 20, 1000, 10000); parents = (Categ, Age); probs = // VeryDown Down Same Up VeryUp // Categ Age (((0.2, 0.2, 0.2, 0.2, 0.2), // Hunter SmChild (0.2, 0.2, 0.2, 0.2, 0.2), // Hunter MedChild (0.2, 0.2, 0.2, 0.2, 0.2), // Hunter LgChild (0.2, 0.2, 0.2, 0.2, 0.2), // Hunter Adolesc (0.2, 0.2, 0.2, 0.2, 0.2), // Hunter Adult (0.2, 0.2, 0.2, 0.2, 0.2)), // Hunter Elderly ((0.2, 0.2, 0.2, 0.2, 0.2), // Hiker SmChild (0.2, 0.2, 0.2, 0.2, 0.2), // Hiker MedChild (0.2, 0.2, 0.2, 0.2, 0.2), // Hiker LgChild (0.2, 0.2, 0.2, 0.2, 0.2), // Hiker Adolesc (0.2, 0.2, 0.2, 0.2, 0.2), // Hiker Adult (0.2, 0.2, 0.2, 0.2, 0.2)), // Hiker Elderly ((0.2, 0.2, 0.2, 0.2, 0.2), // Alzheimers SmChild (0.2, 0.2, 0.2, 0.2, 0.2), // Alzheimers MedChild (0.2, 0.2, 0.2, 0.2, 0.2), // Alzheimers LgChild (0.2, 0.2, 0.2, 0.2, 0.2), // Alzheimers Adolesc (0.2, 0.2, 0.2, 0.2, 0.2), // Alzheimers Adult (0.2, 0.2, 0.2, 0.2, 0.2)), // Alzheimers Elderly ((0.2, 0.2, 0.2, 0.2, 0.2), // Child SmChild (0.2, 0.2, 0.2, 0.2, 0.2), // Child MedChild (0.2, 0.2, 0.2, 0.2, 0.2), // Child LgChild (0.2, 0.2, 0.2, 0.2, 0.2), // Child Adolesc (0.2, 0.2, 0.2, 0.2, 0.2), // Child Adult (0.2, 0.2, 0.2, 0.2, 0.2)), // Child Elderly ((0.2, 0.2, 0.2, 0.2, 0.2), // Other SmChild (0.2, 0.2, 0.2, 0.2, 0.2), // Other MedChild (0.2, 0.2, 0.2, 0.2, 0.2), // Other LgChild (0.2, 0.2, 0.2, 0.2, 0.2), // Other Adolesc (0.2, 0.2, 0.2, 0.2, 0.2), // Other Adult (0.2, 0.2, 0.2, 0.2, 0.2))); // Other Elderly ; numcases = 5; comment = "How far above or below the PLS was the patient found?\n\ In meters:\n\ \| -10,000 : - 1,000 :: VeryDown\n\ \| - 1,000 : - 20 :: Down\n\ \| - 20 : + 20 :: Same\n\ \| + 20 : + 1,000 :: Up\n\ \| + 1,000 : +10,000 :: VeryUp"; whenchanged = 985939946; belief = (0.2, 0.2, 0.2, 0.2, 0.2); visual V2 { center = (270, 528); height = 5; }; }; node FindResource { kind = NATURE; discrete = TRUE; chance = CHANCE; states = (GroundPounders, DogTeam, Aircraft, Mounted, Attraction, Mantracker, Law, Local, Walkout, Other); parents = (Categ, FindLocation, Dist_PLS, Status); probs = // GroundPounders DogTeam Aircraft Mounted Attraction Mantracker Law Local Walkout Other // Categ FindLocation Dist_PLS Status (((((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter RoadTrack One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter RoadTrack One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter RoadTrack One Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909), // Hunter RoadTrack Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter RoadTrack Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter RoadTrack Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter RoadTrack Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter RoadTrack Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter RoadTrack Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter RoadTrack Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter RoadTrack Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter RoadTrack Four Deceased ((0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.1666667, 0.1666667, 0.08333334, 0.08333334), // Hunter RoadTrack Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter RoadTrack Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter RoadTrack Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter RoadTrack Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter RoadTrack Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hunter RoadTrack Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Field One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Field One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Field One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Field Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Field Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Field Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Field Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Field Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Field Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Field Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Field Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Field Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Field Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Field Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Field Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Field Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Field Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hunter Field Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Brush One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Brush One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Brush One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Brush Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Brush Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Brush Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Brush Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Brush Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Brush Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Brush Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Brush Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Brush Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Brush Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Brush Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Brush Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Brush Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Brush Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hunter Brush Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Drainage One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Drainage One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Drainage One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Drainage Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Drainage Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Drainage Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Drainage Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Drainage Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Drainage Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Drainage Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Drainage Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Drainage Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Drainage Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Drainage Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Drainage Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Drainage Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Drainage Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hunter Drainage Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Ridge One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Ridge One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Ridge One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Ridge Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Ridge Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Ridge Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Ridge Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Ridge Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Ridge Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Ridge Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Ridge Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Ridge Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Ridge Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Ridge Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Ridge Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Ridge Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Ridge Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hunter Ridge Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Building One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Building One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Building One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Building Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Building Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Building Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Building Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Building Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Building Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Building Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Building Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Building Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Building Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Building Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Building Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Building Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Building Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hunter Building Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Woods One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Woods One NeedsMedic (0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909)), // Hunter Woods One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Woods Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Woods Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Woods Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Woods Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Woods Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Woods Three Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182), // Hunter Woods Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Woods Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Woods Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Woods Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Woods Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Woods Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Woods Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Woods Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hunter Woods Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Other One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Other One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Other One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Other Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Other Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Other Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Other Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Other Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Other Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Other Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Other Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Other Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Other Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Other Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hunter Other Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Other Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hunter Other Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)))), // Hunter Other Six Deceased ((((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909), // Hiker RoadTrack One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker RoadTrack One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker RoadTrack One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker RoadTrack Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker RoadTrack Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker RoadTrack Two Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909), // Hiker RoadTrack Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker RoadTrack Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker RoadTrack Three Deceased ((0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.25, 0.08333334), // Hiker RoadTrack Four AliveWell (0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909), // Hiker RoadTrack Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker RoadTrack Four Deceased ((0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Hiker RoadTrack Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker RoadTrack Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker RoadTrack Five Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909), // Hiker RoadTrack Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker RoadTrack Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hiker RoadTrack Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Field One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Field One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Field One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Field Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Field Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Field Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Field Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Field Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Field Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Field Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Field Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Field Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Field Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Field Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Field Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Field Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Field Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hiker Field Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Brush One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Brush One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Brush One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Brush Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Brush Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Brush Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Brush Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Brush Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Brush Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Brush Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Brush Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Brush Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Brush Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Brush Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Brush Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Brush Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Brush Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hiker Brush Six Deceased (((0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Hiker Drainage One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Drainage One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Drainage One Deceased ((0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Hiker Drainage Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Drainage Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Drainage Two Deceased ((0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Hiker Drainage Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Drainage Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Drainage Three Deceased ((0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Hiker Drainage Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Drainage Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Drainage Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Drainage Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Drainage Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Drainage Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Drainage Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Drainage Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hiker Drainage Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Ridge One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Ridge One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Ridge One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Ridge Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Ridge Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Ridge Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Ridge Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Ridge Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Ridge Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Ridge Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Ridge Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Ridge Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Ridge Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Ridge Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Ridge Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Ridge Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Ridge Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hiker Ridge Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Building One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Building One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Building One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Building Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Building Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Building Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Building Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Building Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Building Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Building Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Building Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Building Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Building Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Building Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Building Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Building Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Building Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hiker Building Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Woods One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Woods One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Woods One Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Hiker Woods Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Woods Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Woods Two Deceased ((0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Hiker Woods Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Woods Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Woods Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Woods Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Woods Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Woods Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Woods Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Woods Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Woods Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Woods Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Woods Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Hiker Woods Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Other One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Other One NeedsMedic (0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909)), // Hiker Other One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Other Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Other Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Other Two Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182), // Hiker Other Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Other Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Other Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Other Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Other Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Other Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Other Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Other Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Hiker Other Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Other Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Hiker Other Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)))), // Hiker Other Six Deceased ((((0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Alzheimers RoadTrack One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers RoadTrack One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers RoadTrack One Deceased ((0.08333334, 0.08333334, 0.1666667, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.1666667, 0.08333334, 0.08333334), // Alzheimers RoadTrack Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers RoadTrack Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers RoadTrack Two Deceased ((0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Alzheimers RoadTrack Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers RoadTrack Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers RoadTrack Three Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909), // Alzheimers RoadTrack Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers RoadTrack Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers RoadTrack Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers RoadTrack Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers RoadTrack Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers RoadTrack Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers RoadTrack Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers RoadTrack Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Alzheimers RoadTrack Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Field One AliveWell (0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.25, 0.08333334, 0.08333334), // Alzheimers Field One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Field One Deceased ((0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Alzheimers Field Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Field Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Field Two Deceased ((0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Alzheimers Field Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Field Three NeedsMedic (0.07692308, 0.07692308, 0.1538462, 0.07692308, 0.07692308, 0.07692308, 0.07692308, 0.2307692, 0.07692308, 0.07692308)), // Alzheimers Field Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Field Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Field Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Field Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Field Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Field Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Field Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Field Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Field Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Alzheimers Field Six Deceased (((0.2307692, 0.1538462, 0.07692308, 0.07692308, 0.07692308, 0.07692308, 0.07692308, 0.07692308, 0.07692308, 0.07692308), // Alzheimers Brush One AliveWell (0.25, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334), // Alzheimers Brush One NeedsMedic (0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909)), // Alzheimers Brush One Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182), // Alzheimers Brush Two AliveWell (0.1666667, 0.08333334, 0.1666667, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334), // Alzheimers Brush Two NeedsMedic (0.08333334, 0.1666667, 0.1666667, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334)), // Alzheimers Brush Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Brush Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Brush Three NeedsMedic (0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909)), // Alzheimers Brush Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Brush Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Brush Four NeedsMedic (0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909)), // Alzheimers Brush Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Brush Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Brush Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Brush Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Brush Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Brush Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Alzheimers Brush Six Deceased (((0.1666667, 0.08333334, 0.1666667, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334), // Alzheimers Drainage One AliveWell (0.1538462, 0.1538462, 0.1538462, 0.07692308, 0.07692308, 0.07692308, 0.07692308, 0.07692308, 0.07692308, 0.07692308), // Alzheimers Drainage One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Drainage One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Drainage Two AliveWell (0.25, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334), // Alzheimers Drainage Two NeedsMedic (0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909)), // Alzheimers Drainage Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Drainage Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Drainage Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Drainage Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Drainage Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Drainage Four NeedsMedic (0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909)), // Alzheimers Drainage Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Drainage Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Drainage Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Drainage Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Drainage Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Drainage Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Alzheimers Drainage Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Ridge One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Ridge One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Ridge One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Ridge Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Ridge Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Ridge Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Ridge Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Ridge Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Ridge Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Ridge Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Ridge Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Ridge Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Ridge Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Ridge Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Ridge Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Ridge Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Ridge Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Alzheimers Ridge Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Building One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Building One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Building One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Building Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Building Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Building Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Building Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Building Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Building Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Building Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Building Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Building Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Building Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Building Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Building Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Building Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Building Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Alzheimers Building Six Deceased (((0.1538462, 0.07692308, 0.07692308, 0.07692308, 0.07692308, 0.07692308, 0.07692308, 0.2307692, 0.07692308, 0.07692308), // Alzheimers Woods One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Woods One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Woods One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Woods Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Woods Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Woods Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Woods Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Woods Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Woods Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Woods Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Woods Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Woods Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Woods Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Woods Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Woods Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Woods Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Woods Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Alzheimers Woods Six Deceased (((0.1428571, 0.1428571, 0.07142857, 0.07142857, 0.07142857, 0.07142857, 0.07142857, 0.1428571, 0.07142857, 0.1428571), // Alzheimers Other One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Other One NeedsMedic (0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909)), // Alzheimers Other One Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909), // Alzheimers Other Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Other Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Other Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Other Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Other Three NeedsMedic (0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909)), // Alzheimers Other Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Other Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Other Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Other Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Other Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Other Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Alzheimers Other Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Other Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Alzheimers Other Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)))), // Alzheimers Other Six Deceased ((((0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.1666667, 0.08333334, 0.1666667, 0.08333334), // Child RoadTrack One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child RoadTrack One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child RoadTrack One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child RoadTrack Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child RoadTrack Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child RoadTrack Two Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909), // Child RoadTrack Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child RoadTrack Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child RoadTrack Three Deceased ((0.1428571, 0.07142857, 0.07142857, 0.07142857, 0.07142857, 0.07142857, 0.07142857, 0.07142857, 0.2142857, 0.1428571), // Child RoadTrack Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child RoadTrack Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child RoadTrack Four Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909), // Child RoadTrack Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child RoadTrack Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child RoadTrack Five Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909), // Child RoadTrack Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child RoadTrack Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Child RoadTrack Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Field One AliveWell (0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Child Field One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Field One Deceased ((0.1666667, 0.08333334, 0.1666667, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334), // Child Field Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Field Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Field Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Field Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Field Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Field Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Field Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Field Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Field Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Field Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Field Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Field Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Field Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Field Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Child Field Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Brush One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Brush One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Brush One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Brush Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Brush Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Brush Two Deceased ((0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Child Brush Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Brush Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Brush Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Brush Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Brush Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Brush Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Brush Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Brush Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Brush Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Brush Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Brush Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Child Brush Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Drainage One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Drainage One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Drainage One Deceased ((0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Child Drainage Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Drainage Two NeedsMedic (0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909)), // Child Drainage Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Drainage Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Drainage Three NeedsMedic (0.1666667, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.1666667, 0.08333334, 0.08333334)), // Child Drainage Three Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909), // Child Drainage Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Drainage Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Drainage Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Drainage Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Drainage Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Drainage Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Drainage Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Drainage Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Child Drainage Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Ridge One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Ridge One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Ridge One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Ridge Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Ridge Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Ridge Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Ridge Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Ridge Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Ridge Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Ridge Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Ridge Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Ridge Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Ridge Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Ridge Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Ridge Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Ridge Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Ridge Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Child Ridge Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Building One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Building One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Building One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Building Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Building Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Building Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Building Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Building Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Building Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Building Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Building Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Building Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Building Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Building Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Building Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Building Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Building Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Child Building Six Deceased (((0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.25, 0.08333334, 0.08333334), // Child Woods One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Woods One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Woods One Deceased ((0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Child Woods Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Woods Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Woods Two Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909), // Child Woods Three AliveWell (0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Child Woods Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Woods Three Deceased ((0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Child Woods Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Woods Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Woods Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Woods Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Woods Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Woods Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Woods Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Woods Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Child Woods Six Deceased (((0.1, 0.05, 0.05, 0.05, 0.05, 0.05, 0.2, 0.2, 0.2, 0.05), // Child Other One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Other One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Other One Deceased ((0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Child Other Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Other Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Other Two Deceased ((0.1666667, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.1666667, 0.08333334, 0.08333334), // Child Other Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Other Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Other Three Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182), // Child Other Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Other Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Other Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Other Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Other Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Child Other Five Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909), // Child Other Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Child Other Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)))), // Child Other Six Deceased ((((0.1333333, 0.1333333, 0.06666667, 0.06666667, 0.06666667, 0.06666667, 0.06666667, 0.1333333, 0.2, 0.06666667), // Other RoadTrack One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other RoadTrack One NeedsMedic (0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909)), // Other RoadTrack One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other RoadTrack Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other RoadTrack Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other RoadTrack Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other RoadTrack Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other RoadTrack Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other RoadTrack Three Deceased ((0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.1666667, 0.1666667), // Other RoadTrack Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other RoadTrack Four NeedsMedic (0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909)), // Other RoadTrack Four Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909), // Other RoadTrack Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other RoadTrack Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other RoadTrack Five Deceased ((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909), // Other RoadTrack Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other RoadTrack Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Other RoadTrack Six Deceased (((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909), // Other Field One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Field One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Field One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Field Two AliveWell (0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Other Field Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Field Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Field Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Field Three NeedsMedic (0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909)), // Other Field Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Field Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Field Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Field Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Field Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Field Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Field Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Field Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Field Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Other Field Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Brush One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Brush One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Brush One Deceased ((0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Other Brush Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Brush Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Brush Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Brush Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Brush Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Brush Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Brush Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Brush Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Brush Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Brush Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Brush Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Brush Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Brush Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Brush Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Other Brush Six Deceased (((0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909), // Other Drainage One AliveWell (0.1666667, 0.1666667, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334), // Other Drainage One NeedsMedic (0.07142857, 0.2142857, 0.07142857, 0.07142857, 0.07142857, 0.07142857, 0.07142857, 0.2142857, 0.07142857, 0.07142857)), // Other Drainage One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Drainage Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Drainage Two NeedsMedic (0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909)), // Other Drainage Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Drainage Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Drainage Three NeedsMedic (0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.1666667, 0.1666667, 0.08333334, 0.08333334)), // Other Drainage Three Deceased ((0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Other Drainage Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Drainage Four NeedsMedic (0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.1666667, 0.08333334, 0.1666667)), // Other Drainage Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Drainage Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Drainage Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Drainage Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Drainage Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Drainage Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Other Drainage Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Ridge One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Ridge One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Ridge One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Ridge Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Ridge Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Ridge Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Ridge Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Ridge Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Ridge Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Ridge Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Ridge Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Ridge Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Ridge Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Ridge Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Ridge Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Ridge Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Ridge Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Other Ridge Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Building One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Building One NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Building One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Building Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Building Two NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Building Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Building Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Building Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Building Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Building Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Building Four NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Building Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Building Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Building Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Building Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Building Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Building Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Other Building Six Deceased (((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Woods One AliveWell (0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Other Woods One NeedsMedic (0.1428571, 0.2142857, 0.07142857, 0.07142857, 0.07142857, 0.07142857, 0.07142857, 0.07142857, 0.07142857, 0.1428571)), // Other Woods One Deceased ((0.1666667, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.1666667, 0.08333334, 0.08333334, 0.08333334, 0.08333334), // Other Woods Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Woods Two NeedsMedic (0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909)), // Other Woods Two Deceased ((0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909), // Other Woods Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Woods Three NeedsMedic (0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909)), // Other Woods Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Woods Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Woods Four NeedsMedic (0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909)), // Other Woods Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Woods Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Woods Five NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Woods Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Woods Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Woods Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))), // Other Woods Six Deceased (((0.05263158, 0.05263158, 0.05263158, 0.05263158, 0.05263158, 0.05263158, 0.1578947, 0.05263158, 0.368421, 0.1052632), // Other Other One AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Other One NeedsMedic (0.07692308, 0.2307692, 0.07692308, 0.07692308, 0.07692308, 0.07692308, 0.1538462, 0.07692308, 0.07692308, 0.07692308)), // Other Other One Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Other Two AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Other Two NeedsMedic (0.08333334, 0.1666667, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.08333334, 0.1666667)), // Other Other Two Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Other Three AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Other Three NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1)), // Other Other Three Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Other Four AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Other Four NeedsMedic (0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909, 0.09090909, 0.09090909)), // Other Other Four Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Other Five AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Other Five NeedsMedic (0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.09090909, 0.1818182, 0.09090909, 0.09090909)), // Other Other Five Deceased ((0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Other Six AliveWell (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1), // Other Other Six NeedsMedic (0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1))))); // Other Other Six Deceased ; numcases = // Categ FindLocation Dist_PLS Status ((((10, // Hunter RoadTrack One AliveWell 10, // Hunter RoadTrack One NeedsMedic 10), // Hunter RoadTrack One Deceased (11, // Hunter RoadTrack Two AliveWell 10, // Hunter RoadTrack Two NeedsMedic 10), // Hunter RoadTrack Two Deceased (10, // Hunter RoadTrack Three AliveWell 10, // Hunter RoadTrack Three NeedsMedic 10), // Hunter RoadTrack Three Deceased (10, // Hunter RoadTrack Four AliveWell 10, // Hunter RoadTrack Four NeedsMedic 10), // Hunter RoadTrack Four Deceased (12, // Hunter RoadTrack Five AliveWell 10, // Hunter RoadTrack Five NeedsMedic 10), // Hunter RoadTrack Five Deceased (10, // Hunter RoadTrack Six AliveWell 10, // Hunter RoadTrack Six NeedsMedic 10)), // Hunter RoadTrack Six Deceased ((10, // Hunter Field One AliveWell 10, // Hunter Field One NeedsMedic 10), // Hunter Field One Deceased (10, // Hunter Field Two AliveWell 10, // Hunter Field Two NeedsMedic 10), // Hunter Field Two Deceased (10, // Hunter Field Three AliveWell 10, // Hunter Field Three NeedsMedic 10), // Hunter Field Three Deceased (10, // Hunter Field Four AliveWell 10, // Hunter Field Four NeedsMedic 10), // Hunter Field Four Deceased (10, // Hunter Field Five AliveWell 10, // Hunter Field Five NeedsMedic 10), // Hunter Field Five Deceased (10, // Hunter Field Six AliveWell 10, // Hunter Field Six NeedsMedic 10)), // Hunter Field Six Deceased ((10, // Hunter Brush One AliveWell 10, // Hunter Brush One NeedsMedic 10), // Hunter Brush One Deceased (10, // Hunter Brush Two AliveWell 10, // Hunter Brush Two NeedsMedic 10), // Hunter Brush Two Deceased (10, // Hunter Brush Three AliveWell 10, // Hunter Brush Three NeedsMedic 10), // Hunter Brush Three Deceased (10, // Hunter Brush Four AliveWell 10, // Hunter Brush Four NeedsMedic 10), // Hunter Brush Four Deceased (10, // Hunter Brush Five AliveWell 10, // Hunter Brush Five NeedsMedic 10), // Hunter Brush Five Deceased (10, // Hunter Brush Six AliveWell 10, // Hunter Brush Six NeedsMedic 10)), // Hunter Brush Six Deceased ((10, // Hunter Drainage One AliveWell 10, // Hunter Drainage One NeedsMedic 10), // Hunter Drainage One Deceased (10, // Hunter Drainage Two AliveWell 10, // Hunter Drainage Two NeedsMedic 10), // Hunter Drainage Two Deceased (10, // Hunter Drainage Three AliveWell 10, // Hunter Drainage Three NeedsMedic 10), // Hunter Drainage Three Deceased (10, // Hunter Drainage Four AliveWell 10, // Hunter Drainage Four NeedsMedic 10), // Hunter Drainage Four Deceased (10, // Hunter Drainage Five AliveWell 10, // Hunter Drainage Five NeedsMedic 10), // Hunter Drainage Five Deceased (10, // Hunter Drainage Six AliveWell 10, // Hunter Drainage Six NeedsMedic 10)), // Hunter Drainage Six Deceased ((10, // Hunter Ridge One AliveWell 10, // Hunter Ridge One NeedsMedic 10), // Hunter Ridge One Deceased (10, // Hunter Ridge Two AliveWell 10, // Hunter Ridge Two NeedsMedic 10), // Hunter Ridge Two Deceased (10, // Hunter Ridge Three AliveWell 10, // Hunter Ridge Three NeedsMedic 10), // Hunter Ridge Three Deceased (10, // Hunter Ridge Four AliveWell 10, // Hunter Ridge Four NeedsMedic 10), // Hunter Ridge Four Deceased (10, // Hunter Ridge Five AliveWell 10, // Hunter Ridge Five NeedsMedic 10), // Hunter Ridge Five Deceased (10, // Hunter Ridge Six AliveWell 10, // Hunter Ridge Six NeedsMedic 10)), // Hunter Ridge Six Deceased ((10, // Hunter Building One AliveWell 10, // Hunter Building One NeedsMedic 10), // Hunter Building One Deceased (10, // Hunter Building Two AliveWell 10, // Hunter Building Two NeedsMedic 10), // Hunter Building Two Deceased (10, // Hunter Building Three AliveWell 10, // Hunter Building Three NeedsMedic 10), // Hunter Building Three Deceased (10, // Hunter Building Four AliveWell 10, // Hunter Building Four NeedsMedic 10), // Hunter Building Four Deceased (10, // Hunter Building Five AliveWell 10, // Hunter Building Five NeedsMedic 10), // Hunter Building Five Deceased (10, // Hunter Building Six AliveWell 10, // Hunter Building Six NeedsMedic 10)), // Hunter Building Six Deceased ((10, // Hunter Woods One AliveWell 10, // Hunter Woods One NeedsMedic 11), // Hunter Woods One Deceased (10, // Hunter Woods Two AliveWell 10, // Hunter Woods Two NeedsMedic 10), // Hunter Woods Two Deceased (10, // Hunter Woods Three AliveWell 10, // Hunter Woods Three NeedsMedic 10), // Hunter Woods Three Deceased (11, // Hunter Woods Four AliveWell 10, // Hunter Woods Four NeedsMedic 10), // Hunter Woods Four Deceased (10, // Hunter Woods Five AliveWell 10, // Hunter Woods Five NeedsMedic 10), // Hunter Woods Five Deceased (10, // Hunter Woods Six AliveWell 10, // Hunter Woods Six NeedsMedic 10)), // Hunter Woods Six Deceased ((10, // Hunter Other One AliveWell 10, // Hunter Other One NeedsMedic 10), // Hunter Other One Deceased (10, // Hunter Other Two AliveWell 10, // Hunter Other Two NeedsMedic 10), // Hunter Other Two Deceased (10, // Hunter Other Three AliveWell 10, // Hunter Other Three NeedsMedic 10), // Hunter Other Three Deceased (10, // Hunter Other Four AliveWell 10, // Hunter Other Four NeedsMedic 10), // Hunter Other Four Deceased (10, // Hunter Other Five AliveWell 10, // Hunter Other Five NeedsMedic 10), // Hunter Other Five Deceased (10, // Hunter Other Six AliveWell 10, // Hunter Other Six NeedsMedic 10))), // Hunter Other Six Deceased (((11, // Hiker RoadTrack One AliveWell 10, // Hiker RoadTrack One NeedsMedic 10), // Hiker RoadTrack One Deceased (10, // Hiker RoadTrack Two AliveWell 10, // Hiker RoadTrack Two NeedsMedic 10), // Hiker RoadTrack Two Deceased (11, // Hiker RoadTrack Three AliveWell 10, // Hiker RoadTrack Three NeedsMedic 10), // Hiker RoadTrack Three Deceased (12, // Hiker RoadTrack Four AliveWell 11, // Hiker RoadTrack Four NeedsMedic 10), // Hiker RoadTrack Four Deceased (11, // Hiker RoadTrack Five AliveWell 10, // Hiker RoadTrack Five NeedsMedic 10), // Hiker RoadTrack Five Deceased (11, // Hiker RoadTrack Six AliveWell 10, // Hiker RoadTrack Six NeedsMedic 10)), // Hiker RoadTrack Six Deceased ((10, // Hiker Field One AliveWell 10, // Hiker Field One NeedsMedic 10), // Hiker Field One Deceased (10, // Hiker Field Two AliveWell 10, // Hiker Field Two NeedsMedic 10), // Hiker Field Two Deceased (10, // Hiker Field Three AliveWell 10, // Hiker Field Three NeedsMedic 10), // Hiker Field Three Deceased (10, // Hiker Field Four AliveWell 10, // Hiker Field Four NeedsMedic 10), // Hiker Field Four Deceased (10, // Hiker Field Five AliveWell 10, // Hiker Field Five NeedsMedic 10), // Hiker Field Five Deceased (10, // Hiker Field Six AliveWell 10, // Hiker Field Six NeedsMedic 10)), // Hiker Field Six Deceased ((10, // Hiker Brush One AliveWell 10, // Hiker Brush One NeedsMedic 10), // Hiker Brush One Deceased (10, // Hiker Brush Two AliveWell 10, // Hiker Brush Two NeedsMedic 10), // Hiker Brush Two Deceased (10, // Hiker Brush Three AliveWell 10, // Hiker Brush Three NeedsMedic 10), // Hiker Brush Three Deceased (10, // Hiker Brush Four AliveWell 10, // Hiker Brush Four NeedsMedic 10), // Hiker Brush Four Deceased (10, // Hiker Brush Five AliveWell 10, // Hiker Brush Five NeedsMedic 10), // Hiker Brush Five Deceased (10, // Hiker Brush Six AliveWell 10, // Hiker Brush Six NeedsMedic 10)), // Hiker Brush Six Deceased ((11, // Hiker Drainage One AliveWell 10, // Hiker Drainage One NeedsMedic 10), // Hiker Drainage One Deceased (11, // Hiker Drainage Two AliveWell 10, // Hiker Drainage Two NeedsMedic 10), // Hiker Drainage Two Deceased (11, // Hiker Drainage Three AliveWell 10, // Hiker Drainage Three NeedsMedic 10), // Hiker Drainage Three Deceased (11, // Hiker Drainage Four AliveWell 10, // Hiker Drainage Four NeedsMedic 10), // Hiker Drainage Four Deceased (10, // Hiker Drainage Five AliveWell 10, // Hiker Drainage Five NeedsMedic 10), // Hiker Drainage Five Deceased (10, // Hiker Drainage Six AliveWell 10, // Hiker Drainage Six NeedsMedic 10)), // Hiker Drainage Six Deceased ((10, // Hiker Ridge One AliveWell 10, // Hiker Ridge One NeedsMedic 10), // Hiker Ridge One Deceased (10, // Hiker Ridge Two AliveWell 10, // Hiker Ridge Two NeedsMedic 10), // Hiker Ridge Two Deceased (10, // Hiker Ridge Three AliveWell 10, // Hiker Ridge Three NeedsMedic 10), // Hiker Ridge Three Deceased (10, // Hiker Ridge Four AliveWell 10, // Hiker Ridge Four NeedsMedic 10), // Hiker Ridge Four Deceased (10, // Hiker Ridge Five AliveWell 10, // Hiker Ridge Five NeedsMedic 10), // Hiker Ridge Five Deceased (10, // Hiker Ridge Six AliveWell 10, // Hiker Ridge Six NeedsMedic 10)), // Hiker Ridge Six Deceased ((10, // Hiker Building One AliveWell 10, // Hiker Building One NeedsMedic 10), // Hiker Building One Deceased (10, // Hiker Building Two AliveWell 10, // Hiker Building Two NeedsMedic 10), // Hiker Building Two Deceased (10, // Hiker Building Three AliveWell 10, // Hiker Building Three NeedsMedic 10), // Hiker Building Three Deceased (10, // Hiker Building Four AliveWell 10, // Hiker Building Four NeedsMedic 10), // Hiker Building Four Deceased (10, // Hiker Building Five AliveWell 10, // Hiker Building Five NeedsMedic 10), // Hiker Building Five Deceased (10, // Hiker Building Six AliveWell 10, // Hiker Building Six NeedsMedic 10)), // Hiker Building Six Deceased ((10, // Hiker Woods One AliveWell 10, // Hiker Woods One NeedsMedic 10), // Hiker Woods One Deceased (11, // Hiker Woods Two AliveWell 10, // Hiker Woods Two NeedsMedic 10), // Hiker Woods Two Deceased (11, // Hiker Woods Three AliveWell 10, // Hiker Woods Three NeedsMedic 10), // Hiker Woods Three Deceased (10, // Hiker Woods Four AliveWell 10, // Hiker Woods Four NeedsMedic 10), // Hiker Woods Four Deceased (10, // Hiker Woods Five AliveWell 10, // Hiker Woods Five NeedsMedic 10), // Hiker Woods Five Deceased (10, // Hiker Woods Six AliveWell 10, // Hiker Woods Six NeedsMedic 10)), // Hiker Woods Six Deceased ((10, // Hiker Other One AliveWell 10, // Hiker Other One NeedsMedic 11), // Hiker Other One Deceased (10, // Hiker Other Two AliveWell 10, // Hiker Other Two NeedsMedic 10), // Hiker Other Two Deceased (11, // Hiker Other Three AliveWell 10, // Hiker Other Three NeedsMedic 10), // Hiker Other Three Deceased (10, // Hiker Other Four AliveWell 10, // Hiker Other Four NeedsMedic 10), // Hiker Other Four Deceased (10, // Hiker Other Five AliveWell 10, // Hiker Other Five NeedsMedic 10), // Hiker Other Five Deceased (10, // Hiker Other Six AliveWell 10, // Hiker Other Six NeedsMedic 10))), // Hiker Other Six Deceased (((11, // Alzheimers RoadTrack One AliveWell 10, // Alzheimers RoadTrack One NeedsMedic 10), // Alzheimers RoadTrack One Deceased (12, // Alzheimers RoadTrack Two AliveWell 10, // Alzheimers RoadTrack Two NeedsMedic 10), // Alzheimers RoadTrack Two Deceased (11, // Alzheimers RoadTrack Three AliveWell 10, // Alzheimers RoadTrack Three NeedsMedic 10), // Alzheimers RoadTrack Three Deceased (11, // Alzheimers RoadTrack Four AliveWell 10, // Alzheimers RoadTrack Four NeedsMedic 10), // Alzheimers RoadTrack Four Deceased (10, // Alzheimers RoadTrack Five AliveWell 10, // Alzheimers RoadTrack Five NeedsMedic 10), // Alzheimers RoadTrack Five Deceased (10, // Alzheimers RoadTrack Six AliveWell 10, // Alzheimers RoadTrack Six NeedsMedic 10)), // Alzheimers RoadTrack Six Deceased ((10, // Alzheimers Field One AliveWell 12, // Alzheimers Field One NeedsMedic 10), // Alzheimers Field One Deceased (11, // Alzheimers Field Two AliveWell 10, // Alzheimers Field Two NeedsMedic 10), // Alzheimers Field Two Deceased (11, // Alzheimers Field Three AliveWell 10, // Alzheimers Field Three NeedsMedic 13), // Alzheimers Field Three Deceased (10, // Alzheimers Field Four AliveWell 10, // Alzheimers Field Four NeedsMedic 10), // Alzheimers Field Four Deceased (10, // Alzheimers Field Five AliveWell 10, // Alzheimers Field Five NeedsMedic 10), // Alzheimers Field Five Deceased (10, // Alzheimers Field Six AliveWell 10, // Alzheimers Field Six NeedsMedic 10)), // Alzheimers Field Six Deceased ((13, // Alzheimers Brush One AliveWell 12, // Alzheimers Brush One NeedsMedic 11), // Alzheimers Brush One Deceased (11, // Alzheimers Brush Two AliveWell 12, // Alzheimers Brush Two NeedsMedic 12), // Alzheimers Brush Two Deceased (10, // Alzheimers Brush Three AliveWell 10, // Alzheimers Brush Three NeedsMedic 11), // Alzheimers Brush Three Deceased (10, // Alzheimers Brush Four AliveWell 10, // Alzheimers Brush Four NeedsMedic 11), // Alzheimers Brush Four Deceased (10, // Alzheimers Brush Five AliveWell 10, // Alzheimers Brush Five NeedsMedic 10), // Alzheimers Brush Five Deceased (10, // Alzheimers Brush Six AliveWell 10, // Alzheimers Brush Six NeedsMedic 10)), // Alzheimers Brush Six Deceased ((12, // Alzheimers Drainage One AliveWell 13, // Alzheimers Drainage One NeedsMedic 10), // Alzheimers Drainage One Deceased (10, // Alzheimers Drainage Two AliveWell 12, // Alzheimers Drainage Two NeedsMedic 11), // Alzheimers Drainage Two Deceased (10, // Alzheimers Drainage Three AliveWell 10, // Alzheimers Drainage Three NeedsMedic 10), // Alzheimers Drainage Three Deceased (10, // Alzheimers Drainage Four AliveWell 10, // Alzheimers Drainage Four NeedsMedic 11), // Alzheimers Drainage Four Deceased (10, // Alzheimers Drainage Five AliveWell 10, // Alzheimers Drainage Five NeedsMedic 10), // Alzheimers Drainage Five Deceased (10, // Alzheimers Drainage Six AliveWell 10, // Alzheimers Drainage Six NeedsMedic 10)), // Alzheimers Drainage Six Deceased ((10, // Alzheimers Ridge One AliveWell 10, // Alzheimers Ridge One NeedsMedic 10), // Alzheimers Ridge One Deceased (10, // Alzheimers Ridge Two AliveWell 10, // Alzheimers Ridge Two NeedsMedic 10), // Alzheimers Ridge Two Deceased (10, // Alzheimers Ridge Three AliveWell 10, // Alzheimers Ridge Three NeedsMedic 10), // Alzheimers Ridge Three Deceased (10, // Alzheimers Ridge Four AliveWell 10, // Alzheimers Ridge Four NeedsMedic 10), // Alzheimers Ridge Four Deceased (10, // Alzheimers Ridge Five AliveWell 10, // Alzheimers Ridge Five NeedsMedic 10), // Alzheimers Ridge Five Deceased (10, // Alzheimers Ridge Six AliveWell 10, // Alzheimers Ridge Six NeedsMedic 10)), // Alzheimers Ridge Six Deceased ((10, // Alzheimers Building One AliveWell 10, // Alzheimers Building One NeedsMedic 10), // Alzheimers Building One Deceased (10, // Alzheimers Building Two AliveWell 10, // Alzheimers Building Two NeedsMedic 10), // Alzheimers Building Two Deceased (10, // Alzheimers Building Three AliveWell 10, // Alzheimers Building Three NeedsMedic 10), // Alzheimers Building Three Deceased (10, // Alzheimers Building Four AliveWell 10, // Alzheimers Building Four NeedsMedic 10), // Alzheimers Building Four Deceased (10, // Alzheimers Building Five AliveWell 10, // Alzheimers Building Five NeedsMedic 10), // Alzheimers Building Five Deceased (10, // Alzheimers Building Six AliveWell 10, // Alzheimers Building Six NeedsMedic 10)), // Alzheimers Building Six Deceased ((13, // Alzheimers Woods One AliveWell 10, // Alzheimers Woods One NeedsMedic 10), // Alzheimers Woods One Deceased (10, // Alzheimers Woods Two AliveWell 10, // Alzheimers Woods Two NeedsMedic 10), // Alzheimers Woods Two Deceased (10, // Alzheimers Woods Three AliveWell 10, // Alzheimers Woods Three NeedsMedic 10), // Alzheimers Woods Three Deceased (10, // Alzheimers Woods Four AliveWell 10, // Alzheimers Woods Four NeedsMedic 10), // Alzheimers Woods Four Deceased (10, // Alzheimers Woods Five AliveWell 10, // Alzheimers Woods Five NeedsMedic 10), // Alzheimers Woods Five Deceased (10, // Alzheimers Woods Six AliveWell 10, // Alzheimers Woods Six NeedsMedic 10)), // Alzheimers Woods Six Deceased ((14, // Alzheimers Other One AliveWell 10, // Alzheimers Other One NeedsMedic 11), // Alzheimers Other One Deceased (11, // Alzheimers Other Two AliveWell 10, // Alzheimers Other Two NeedsMedic 10), // Alzheimers Other Two Deceased (10, // Alzheimers Other Three AliveWell 10, // Alzheimers Other Three NeedsMedic 11), // Alzheimers Other Three Deceased (10, // Alzheimers Other Four AliveWell 10, // Alzheimers Other Four NeedsMedic 10), // Alzheimers Other Four Deceased (10, // Alzheimers Other Five AliveWell 10, // Alzheimers Other Five NeedsMedic 10), // Alzheimers Other Five Deceased (10, // Alzheimers Other Six AliveWell 10, // Alzheimers Other Six NeedsMedic 10))), // Alzheimers Other Six Deceased (((12, // Child RoadTrack One AliveWell 10, // Child RoadTrack One NeedsMedic 10), // Child RoadTrack One Deceased (10, // Child RoadTrack Two AliveWell 10, // Child RoadTrack Two NeedsMedic 10), // Child RoadTrack Two Deceased (11, // Child RoadTrack Three AliveWell 10, // Child RoadTrack Three NeedsMedic 10), // Child RoadTrack Three Deceased (14, // Child RoadTrack Four AliveWell 10, // Child RoadTrack Four NeedsMedic 10), // Child RoadTrack Four Deceased (11, // Child RoadTrack Five AliveWell 10, // Child RoadTrack Five NeedsMedic 10), // Child RoadTrack Five Deceased (11, // Child RoadTrack Six AliveWell 10, // Child RoadTrack Six NeedsMedic 10)), // Child RoadTrack Six Deceased ((10, // Child Field One AliveWell 11, // Child Field One NeedsMedic 10), // Child Field One Deceased (12, // Child Field Two AliveWell 10, // Child Field Two NeedsMedic 10), // Child Field Two Deceased (10, // Child Field Three AliveWell 10, // Child Field Three NeedsMedic 10), // Child Field Three Deceased (10, // Child Field Four AliveWell 10, // Child Field Four NeedsMedic 10), // Child Field Four Deceased (10, // Child Field Five AliveWell 10, // Child Field Five NeedsMedic 10), // Child Field Five Deceased (10, // Child Field Six AliveWell 10, // Child Field Six NeedsMedic 10)), // Child Field Six Deceased ((10, // Child Brush One AliveWell 10, // Child Brush One NeedsMedic 10), // Child Brush One Deceased (10, // Child Brush Two AliveWell 10, // Child Brush Two NeedsMedic 10), // Child Brush Two Deceased (11, // Child Brush Three AliveWell 10, // Child Brush Three NeedsMedic 10), // Child Brush Three Deceased (10, // Child Brush Four AliveWell 10, // Child Brush Four NeedsMedic 10), // Child Brush Four Deceased (10, // Child Brush Five AliveWell 10, // Child Brush Five NeedsMedic 10), // Child Brush Five Deceased (10, // Child Brush Six AliveWell 10, // Child Brush Six NeedsMedic 10)), // Child Brush Six Deceased ((10, // Child Drainage One AliveWell 10, // Child Drainage One NeedsMedic 10), // Child Drainage One Deceased (11, // Child Drainage Two AliveWell 10, // Child Drainage Two NeedsMedic 11), // Child Drainage Two Deceased (10, // Child Drainage Three AliveWell 10, // Child Drainage Three NeedsMedic 12), // Child Drainage Three Deceased (11, // Child Drainage Four AliveWell 10, // Child Drainage Four NeedsMedic 10), // Child Drainage Four Deceased (10, // Child Drainage Five AliveWell 10, // Child Drainage Five NeedsMedic 10), // Child Drainage Five Deceased (10, // Child Drainage Six AliveWell 10, // Child Drainage Six NeedsMedic 10)), // Child Drainage Six Deceased ((10, // Child Ridge One AliveWell 10, // Child Ridge One NeedsMedic 10), // Child Ridge One Deceased (10, // Child Ridge Two AliveWell 10, // Child Ridge Two NeedsMedic 10), // Child Ridge Two Deceased (10, // Child Ridge Three AliveWell 10, // Child Ridge Three NeedsMedic 10), // Child Ridge Three Deceased (10, // Child Ridge Four AliveWell 10, // Child Ridge Four NeedsMedic 10), // Child Ridge Four Deceased (10, // Child Ridge Five AliveWell 10, // Child Ridge Five NeedsMedic 10), // Child Ridge Five Deceased (10, // Child Ridge Six AliveWell 10, // Child Ridge Six NeedsMedic 10)), // Child Ridge Six Deceased ((10, // Child Building One AliveWell 10, // Child Building One NeedsMedic 10), // Child Building One Deceased (10, // Child Building Two AliveWell 10, // Child Building Two NeedsMedic 10), // Child Building Two Deceased (10, // Child Building Three AliveWell 10, // Child Building Three NeedsMedic 10), // Child Building Three Deceased (10, // Child Building Four AliveWell 10, // Child Building Four NeedsMedic 10), // Child Building Four Deceased (10, // Child Building Five AliveWell 10, // Child Building Five NeedsMedic 10), // Child Building Five Deceased (10, // Child Building Six AliveWell 10, // Child Building Six NeedsMedic 10)), // Child Building Six Deceased ((12, // Child Woods One AliveWell 10, // Child Woods One NeedsMedic 10), // Child Woods One Deceased (11, // Child Woods Two AliveWell 10, // Child Woods Two NeedsMedic 10), // Child Woods Two Deceased (11, // Child Woods Three AliveWell 11, // Child Woods Three NeedsMedic 10), // Child Woods Three Deceased (11, // Child Woods Four AliveWell 10, // Child Woods Four NeedsMedic 10), // Child Woods Four Deceased (10, // Child Woods Five AliveWell 10, // Child Woods Five NeedsMedic 10), // Child Woods Five Deceased (10, // Child Woods Six AliveWell 10, // Child Woods Six NeedsMedic 10)), // Child Woods Six Deceased ((20, // Child Other One AliveWell 10, // Child Other One NeedsMedic 10), // Child Other One Deceased (11, // Child Other Two AliveWell 10, // Child Other Two NeedsMedic 10), // Child Other Two Deceased (12, // Child Other Three AliveWell 10, // Child Other Three NeedsMedic 10), // Child Other Three Deceased (11, // Child Other Four AliveWell 10, // Child Other Four NeedsMedic 10), // Child Other Four Deceased (10, // Child Other Five AliveWell 10, // Child Other Five NeedsMedic 10), // Child Other Five Deceased (11, // Child Other Six AliveWell 10, // Child Other Six NeedsMedic 10))), // Child Other Six Deceased (((15, // Other RoadTrack One AliveWell 10, // Other RoadTrack One NeedsMedic 11), // Other RoadTrack One Deceased (10, // Other RoadTrack Two AliveWell 10, // Other RoadTrack Two NeedsMedic 10), // Other RoadTrack Two Deceased (10, // Other RoadTrack Three AliveWell 10, // Other RoadTrack Three NeedsMedic 10), // Other RoadTrack Three Deceased (12, // Other RoadTrack Four AliveWell 10, // Other RoadTrack Four NeedsMedic 11), // Other RoadTrack Four Deceased (11, // Other RoadTrack Five AliveWell 10, // Other RoadTrack Five NeedsMedic 10), // Other RoadTrack Five Deceased (11, // Other RoadTrack Six AliveWell 10, // Other RoadTrack Six NeedsMedic 10)), // Other RoadTrack Six Deceased ((11, // Other Field One AliveWell 10, // Other Field One NeedsMedic 10), // Other Field One Deceased (10, // Other Field Two AliveWell 11, // Other Field Two NeedsMedic 10), // Other Field Two Deceased (10, // Other Field Three AliveWell 10, // Other Field Three NeedsMedic 11), // Other Field Three Deceased (10, // Other Field Four AliveWell 10, // Other Field Four NeedsMedic 10), // Other Field Four Deceased (10, // Other Field Five AliveWell 10, // Other Field Five NeedsMedic 10), // Other Field Five Deceased (10, // Other Field Six AliveWell 10, // Other Field Six NeedsMedic 10)), // Other Field Six Deceased ((10, // Other Brush One AliveWell 10, // Other Brush One NeedsMedic 10), // Other Brush One Deceased (11, // Other Brush Two AliveWell 10, // Other Brush Two NeedsMedic 10), // Other Brush Two Deceased (10, // Other Brush Three AliveWell 10, // Other Brush Three NeedsMedic 10), // Other Brush Three Deceased (10, // Other Brush Four AliveWell 10, // Other Brush Four NeedsMedic 10), // Other Brush Four Deceased (10, // Other Brush Five AliveWell 10, // Other Brush Five NeedsMedic 10), // Other Brush Five Deceased (10, // Other Brush Six AliveWell 10, // Other Brush Six NeedsMedic 10)), // Other Brush Six Deceased ((11, // Other Drainage One AliveWell 12, // Other Drainage One NeedsMedic 14), // Other Drainage One Deceased (10, // Other Drainage Two AliveWell 10, // Other Drainage Two NeedsMedic 11), // Other Drainage Two Deceased (10, // Other Drainage Three AliveWell 10, // Other Drainage Three NeedsMedic 12), // Other Drainage Three Deceased (11, // Other Drainage Four AliveWell 10, // Other Drainage Four NeedsMedic 12), // Other Drainage Four Deceased (10, // Other Drainage Five AliveWell 10, // Other Drainage Five NeedsMedic 10), // Other Drainage Five Deceased (10, // Other Drainage Six AliveWell 10, // Other Drainage Six NeedsMedic 10)), // Other Drainage Six Deceased ((10, // Other Ridge One AliveWell 10, // Other Ridge One NeedsMedic 10), // Other Ridge One Deceased (10, // Other Ridge Two AliveWell 10, // Other Ridge Two NeedsMedic 10), // Other Ridge Two Deceased (10, // Other Ridge Three AliveWell 10, // Other Ridge Three NeedsMedic 10), // Other Ridge Three Deceased (10, // Other Ridge Four AliveWell 10, // Other Ridge Four NeedsMedic 10), // Other Ridge Four Deceased (10, // Other Ridge Five AliveWell 10, // Other Ridge Five NeedsMedic 10), // Other Ridge Five Deceased (10, // Other Ridge Six AliveWell 10, // Other Ridge Six NeedsMedic 10)), // Other Ridge Six Deceased ((10, // Other Building One AliveWell 10, // Other Building One NeedsMedic 10), // Other Building One Deceased (10, // Other Building Two AliveWell 10, // Other Building Two NeedsMedic 10), // Other Building Two Deceased (10, // Other Building Three AliveWell 10, // Other Building Three NeedsMedic 10), // Other Building Three Deceased (10, // Other Building Four AliveWell 10, // Other Building Four NeedsMedic 10), // Other Building Four Deceased (10, // Other Building Five AliveWell 10, // Other Building Five NeedsMedic 10), // Other Building Five Deceased (10, // Other Building Six AliveWell 10, // Other Building Six NeedsMedic 10)), // Other Building Six Deceased ((10, // Other Woods One AliveWell 11, // Other Woods One NeedsMedic 14), // Other Woods One Deceased (12, // Other Woods Two AliveWell 10, // Other Woods Two NeedsMedic 11), // Other Woods Two Deceased (11, // Other Woods Three AliveWell 10, // Other Woods Three NeedsMedic 11), // Other Woods Three Deceased (10, // Other Woods Four AliveWell 10, // Other Woods Four NeedsMedic 11), // Other Woods Four Deceased (10, // Other Woods Five AliveWell 10, // Other Woods Five NeedsMedic 10), // Other Woods Five Deceased (10, // Other Woods Six AliveWell 10, // Other Woods Six NeedsMedic 10)), // Other Woods Six Deceased ((19, // Other Other One AliveWell 10, // Other Other One NeedsMedic 13), // Other Other One Deceased (10, // Other Other Two AliveWell 10, // Other Other Two NeedsMedic 12), // Other Other Two Deceased (10, // Other Other Three AliveWell 10, // Other Other Three NeedsMedic 10), // Other Other Three Deceased (10, // Other Other Four AliveWell 10, // Other Other Four NeedsMedic 11), // Other Other Four Deceased (10, // Other Other Five AliveWell 10, // Other Other Five NeedsMedic 11), // Other Other Five Deceased (10, // Other Other Six AliveWell 10, // Other Other Six NeedsMedic 10)))); // Other Other Six Deceased ; comment = "What sort of resource made the find?"; whenchanged = 985939946; belief = (0.109383, 0.10259, 0.0947406, 0.0909938, 0.0909938, 0.0920693, 0.102036, 0.105864, 0.113358, 0.0979726); visual V2 { center = (468, 498); height = 6; }; }; node Sex { kind = NATURE; discrete = TRUE; chance = CHANCE; states = (Male, Female); parents = (); probs = // Male Female (0.5, 0.5); numcases = 2; whenchanged = 985939946; belief = (0.5, 0.5); visual V2 { center = (450, 30); height = 7; }; }; node Wx { kind = NATURE; discrete = TRUE; chance = CHANCE; states = (Snow, Rain, Fair); parents = (); probs = // Snow Rain Fair (0.3333333, 0.3333333, 0.3333333); numcases = 3; comment = "General Weather Conditions"; whenchanged = 985939946; belief = (0.333333, 0.333333, 0.333333); visual V2 { center = (228, 42); height = 8; }; }; node Temp { kind = NATURE; discrete = FALSE; chance = CHANCE; states = (Freezing, Cold, Cool, Warm, Hot); levels = (-40, 0, 10, 20, 30, 50); parents = (); probs = // Freezing Cold Cool Warm Hot (0.2, 0.2, 0.2, 0.2, 0.2); numcases = 5; comment = "Temperature in degrees Celsius"; whenchanged = 985939946; belief = (0.2, 0.2, 0.2, 0.2, 0.2); visual V2 { center = (726, 516); height = 2; }; }; ElimOrder = (Sex, Wx, Temp, Vertical, Age, Categ, Dist_PLS, FindLocation, Status, FindResource); };